This project is my first attempt at transforming a stylized 2D concept into a highly realistic 3D version. I focused on staying true to the original concept while allowing myself some creative freedom where possible. The model features animation-ready topology and is fully rigged. For the clothes i worked in Marvelous designer where i created the principal shapes, then i exported both the high and the retopologized low poly. Last but not least, i sculpted details in Zbrush after projecting the lowpoly on the highpoly.
I worked a lot on this piece. I hope you enjoy!
Created in Zbrush, Maya, Marvelous designer, Substance painter, rendered in Arnold and composed in Nuke
Based on the concept of: Zhong Peng F (钟 鹏飞) (https://zpf17.artstation.com/)
UVs divided by material